Special: #A#B#C#D
#A: physical:
0 = invisible
2 = normal
6 = respawn
A = stand on top of
E = 6 + A

#B: physical2:
0=normal
4=background, but powerbomb kills
8=move while off screen
C = 4 + 8

#C: unused?
#D: travelling
0/2=go left/up
1/3=go right/down


Unknown02:#A#B#C#D... animation effects, plus speed & direction commands
#C at 2 will make a crawler only go part way up a slope, plus, it is a blue blob

Unknown01:??

Speed: #A#B#C#D
#D for speed of enemy
#CB?
#A seems to be a filter of some sort... 0, 1, 8 are good values (and others?)

Space Pirates:
Unknown01 = 0004
Unknown02 = distance to travel

Red Fireballs:
Unknown02 = speed
Speed = angle (0000 = none, 0060 = 45 degrees)

Metroids:
Unknown02 = 05?
must be first in allowed list?

Ostriches (E5FF):
Speed = 0000 means it's visible... 8000 means it'll be an echo

Reflec(E061):
Speed = angle (0-7)... 45 degree clockwise turn (starts facing left)

Dirt Digger (mechanical enemy):
There are 8 pieces, all the same species.
00 02 04 06 08 0A 0C
Hmmm... I thought there were 8?
Anyway, all pieces go where the 00 piece is.

Boyon (DDEB):
Speed = how fast to bounce (0-7)
Unknown2 = how close you get before it becomes active

Ebi (E63F):
Unknown2 = amount to go up/down
Speed = allow to be "possessed" by previous enemy in index if greater than 0000
Freeze/kill and Ebi and the next 2 enemies in the index are frozen/killed

Fireball (E67F):
To be shot from an Ebi or other enemy, you need to have its index be 2 greater than the enemy you've chosen to do the shooting.  For example, an Ebi with an index of 00 will shoot a fireball with the index of 02.
Uses bad graphics though for all but Ebi.

Spa[rk](EA3F):
Speed = type of spark (0000-000A)
Unknown2 = speed of spark

Stoke (E15D):
Speed = 0000 start facing left... 0001 start facing right
Unknown2 = velocity

Bang (DDA5):
Has 3 parts (all must be there):
1) red shootable [Speed = BB66]
2) blue bubble [Speed = BB4A]
3) static charge [Speed = BB2B]
Possess an enemy by making it part of the matrix instead.

Shitroid (the huge metroid):
$14EFC9 = FF 7F *9D *8C *0F (sets HP to 7FFF constantly)
$14EFFA = 00 (scroll on left)
$14F005 = 00 (scroll on right)
$14F00A-$14F00D = *22 *D7 *83 *84 (left solid wall)
$14F012-$14F015 = *22 *D7 *83 *84 (right solid wall)
$14F16F-$14F172 = *22 *D7 *83 *84 (left air wall)
$14F177-$14F17A = *22 *D7 *83 *84 (right air wall)
$14F032 = D0 01 (time until becomes active)
$14F0E0 = 40 01 (time sucking enemy)

*Set to EA